using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public partial class FuncGroup
{
    private RectTransform m_FuncGroupRectTransform;
    private GameObject m_ExitPageGameObject;
    private GameObject m_VolumPageGameObject;
    private GameObject m_ReadArchivePageGameObject;
    private GameObject m_SaveArchivePageGameObject;

    protected virtual void InitializedObj()
    {
        m_FuncGroupRectTransform = UIObj.transform as RectTransform;
        m_ExitPageGameObject = UIObj.transform.Find("Exit").gameObject;
        m_VolumPageGameObject = UIObj.transform.Find("Volum").gameObject;
        m_ReadArchivePageGameObject = UIObj.transform.Find("ReadArchive").gameObject;
        m_SaveArchivePageGameObject = UIObj.transform.Find("SaveArchive").gameObject;
    }
}
